// // ©2015 - 2025 Candy Smith // // All rights reserved // // Redistribution of this software is strictly not allowed. // // Copy of this software can be obtained from unity asset store only. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE // // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // // THE SOFTWARE. using TMPro; using UnityEngine; using UnityEngine.UI; using WordsToolkit.Scripts.Settings; namespace WordsToolkit.Scripts.Popups.Daily { public class DayHandle : MonoBehaviour { [SerializeField] private TextMeshProUGUI dayText; [SerializeField] private TextMeshProUGUI coinsCountText; [SerializeField] private GameObject rewardIcon; [SerializeField] private GameObject lights; public EDailyStatus DailyStatus { get; private set; } public RewardSetting RewardData { get; set; } public void SetDay(int day, RewardSetting rewardSetting) { dayText.text = dayText.text + " " + day; coinsCountText.text = rewardSetting.count.ToString(); RewardData = rewardSetting; var image = rewardIcon.GetComponent(); image.sprite = rewardSetting.icon; image.SetNativeSize(); lights.SetActive(rewardSetting.isLight); } public void SetStatus(EDailyStatus eDailyStatus) { DailyStatus = eDailyStatus; // Update the reward icon based on status if (eDailyStatus == EDailyStatus.locked && RewardData != null && RewardData.iconGreyed != null) { rewardIcon.GetComponent().sprite = RewardData.iconGreyed; } var list = GetComponentsInChildren(); foreach (var dayToggle in list) { dayToggle.SetStatus(eDailyStatus); } } } }