// // ©2015 - 2025 Candy Smith // // All rights reserved // // Redistribution of this software is strictly not allowed. // // Copy of this software can be obtained from unity asset store only. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE // // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // // THE SOFTWARE. using TMPro; using UnityEngine; using UnityEngine.UI; using WordsToolkit.Scripts.Levels; using WordsToolkit.Scripts.System; namespace WordsToolkit.Scripts.Popups { public class Finish : Popup { public TextMeshProUGUI title; public TextMeshProUGUI description; private Level currentLevel; [SerializeField] private AudioClip swish; [SerializeField] private AudioClip cheers; [SerializeField] private Image background; private void OnEnable() { currentLevel = levelManager.GetCurrentLevel(); SetFinishText(currentLevel.GetTitle(gameManager.language), currentLevel.GetText(gameManager.language)); background.sprite = levelManager.GetCurrentLevel().background; } private void SetFinishText(string titleText, string descriptionText) { if (titleText != "") { title.text = titleText; } if (descriptionText != "") { description.text = descriptionText; } } public override void ShowAnimationSound() { base.ShowAnimationSound(); audioService.PlaySound(cheers); } } }