// // ©2015 - 2025 Candy Smith // // All rights reserved // // Redistribution of this software is strictly not allowed. // // Copy of this software can be obtained from unity asset store only. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE // // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // // THE SOFTWARE. using UnityEngine; using WordsToolkit.Scripts.Popups; using VContainer; using WordsToolkit.Scripts.GUI; using WordsToolkit.Scripts.GUI.Buttons; namespace WordsToolkit.Scripts.Popups.Reward { public class SpinOpenButton : MonoBehaviour { [Inject] private MenuManager menuManager; [SerializeField] private CustomButton spinButton; [SerializeField] private GameObject freeSpinLabel; private void OnEnable() { spinButton.onClick.AddListener(ShowLuckySpin); CheckFree(); } private void CheckFree() { // freeSpinLabel.SetActive(PlayerPrefs.GetInt("FreeSpin", 0) == 0); } public void ShowLuckySpin() { menuManager.ShowPopup(null, x => CheckFree()); } } }