// // ©2015 - 2025 Candy Smith // // All rights reserved // // Redistribution of this software is strictly not allowed. // // Copy of this software can be obtained from unity asset store only. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE // // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // // THE SOFTWARE. using UnityEngine; using UnityEngine.Playables; namespace WordsToolkit.Scripts.Settings { public class ClearDirectorBindingsAfterStop : MonoBehaviour { private PlayableDirector timelineDirector; private bool timelineFinished; private void Awake() { timelineDirector = GetComponent(); } private void Update() { if (!timelineFinished && timelineDirector.time >= timelineDirector.duration) { timelineFinished = true; // clear all bindings timelineDirector.playableAsset = null; timelineDirector.Stop(); } } } }