// // ©2015 - 2025 Candy Smith // // All rights reserved // // Redistribution of this software is strictly not allowed. // // Copy of this software can be obtained from unity asset store only. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE // // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // // THE SOFTWARE. using UnityEngine; using UnityEngine.InputSystem; namespace WordsToolkit.Scripts.Settings { public class DebugSettings : SettingsBase { [Header("Debug hotkeys")] public bool enableHotkeys = true; [Tooltip("press to win")] public Key Win = Key.W; [Tooltip("press to lose")] public Key Lose = Key.L; [Tooltip("android's back button")] public Key Back = Key.Escape; [Tooltip("press to restart level")] public Key Restart = Key.R; [Tooltip("press to simulate duplicate word")] public Key SimulateDuplicate = Key.D; [Header("")] [Tooltip("Test language, only for editor")] public SystemLanguage TestLanguage = SystemLanguage.English; } }