185 lines
4.8 KiB
C#
185 lines
4.8 KiB
C#
// // ©2015 - 2022 Candy Smith
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// // All rights reserved
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// // Redistribution of this software is strictly not allowed.
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// // Copy of this software can be obtained from unity asset store only.
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//
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// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// // THE SOFTWARE.
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using System.IO;
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using System.Reflection;
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using BlockPuzzleGameToolkit.TutorialInfo.Scripts;
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using UnityEditor;
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using UnityEngine;
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namespace WordsToolkit.TutorialInfo.Scripts.Editor
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{
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[CustomEditor(typeof(Readme))]
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[InitializeOnLoad]
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public class ReadmeEditor : UnityEditor.Editor
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{
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private static readonly string kShowedReadmeSessionStateName = "ReadmeEditor.showedReadme";
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private static readonly float kSpace = 16f;
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static ReadmeEditor()
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{
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EditorApplication.delayCall += SelectReadmeAutomatically;
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}
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private static void SelectReadmeAutomatically()
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{
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if (!SessionState.GetBool(kShowedReadmeSessionStateName, false))
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{
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var readme = SelectReadme();
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SessionState.SetBool(kShowedReadmeSessionStateName, true);
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if (readme && !readme.loadedLayout)
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{
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LoadLayout();
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readme.loadedLayout = true;
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}
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}
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}
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private static void LoadLayout()
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{
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var assembly = typeof(EditorApplication).Assembly;
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var windowLayoutType = assembly.GetType("UnityEditor.WindowLayout", true);
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var method = windowLayoutType.GetMethod("LoadWindowLayout", BindingFlags.Public | BindingFlags.Static);
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method.Invoke(null, new object[] { Path.Combine(Application.dataPath, "TutorialInfo/Layout.wlt"), false });
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}
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[MenuItem("WordConnect/Documentation/ReadMe")]
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private static Readme SelectReadme()
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{
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var ids = AssetDatabase.FindAssets("Readme t:Readme");
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if (ids.Length == 1)
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{
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var readmeObject = AssetDatabase.LoadMainAssetAtPath(AssetDatabase.GUIDToAssetPath(ids[0]));
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Selection.objects = new[] { readmeObject };
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return (Readme)readmeObject;
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}
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Debug.Log("Couldn't find a readme");
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return null;
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}
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protected override void OnHeaderGUI()
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{
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var readme = (Readme)target;
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Init();
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var iconWidth = Mathf.Min(EditorGUIUtility.currentViewWidth / 3f - 20f, 128f);
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GUILayout.BeginHorizontal("In BigTitle");
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{
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GUILayout.Label(readme.icon, GUILayout.Width(iconWidth), GUILayout.Height(iconWidth));
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GUILayout.Label(readme.title, TitleStyle);
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}
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GUILayout.EndHorizontal();
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}
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public override void OnInspectorGUI()
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{
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var readme = (Readme)target;
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Init();
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foreach (var section in readme.sections)
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{
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if (!string.IsNullOrEmpty(section.heading))
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{
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GUILayout.Label(section.heading, HeadingStyle);
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}
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if (!string.IsNullOrEmpty(section.text))
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{
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GUILayout.Label(section.text, BodyStyle);
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}
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if (!string.IsNullOrEmpty(section.linkText))
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{
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if (LinkLabel(new GUIContent(section.linkText)))
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{
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Application.OpenURL(section.url);
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}
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}
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GUILayout.Space(kSpace);
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}
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}
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private bool m_Initialized;
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private GUIStyle LinkStyle => m_LinkStyle;
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[SerializeField]
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private GUIStyle m_LinkStyle;
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private GUIStyle TitleStyle => m_TitleStyle;
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[SerializeField]
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private GUIStyle m_TitleStyle;
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private GUIStyle HeadingStyle => m_HeadingStyle;
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[SerializeField]
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private GUIStyle m_HeadingStyle;
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private GUIStyle BodyStyle => m_BodyStyle;
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[SerializeField]
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private GUIStyle m_BodyStyle;
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private void Init()
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{
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if (m_Initialized)
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{
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return;
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}
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m_BodyStyle = new GUIStyle(EditorStyles.label);
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m_BodyStyle.wordWrap = true;
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m_BodyStyle.fontSize = 14;
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m_TitleStyle = new GUIStyle(m_BodyStyle);
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m_TitleStyle.fontSize = 26;
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m_HeadingStyle = new GUIStyle(m_BodyStyle);
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m_HeadingStyle.fontSize = 18;
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m_LinkStyle = new GUIStyle(m_BodyStyle);
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m_LinkStyle.wordWrap = false;
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// Match selection color which works nicely for both light and dark skins
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m_LinkStyle.normal.textColor = new Color(0x00 / 255f, 0x78 / 255f, 0xDA / 255f, 1f);
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m_LinkStyle.stretchWidth = false;
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m_Initialized = true;
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}
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private bool LinkLabel(GUIContent label, params GUILayoutOption[] options)
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{
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var position = GUILayoutUtility.GetRect(label, LinkStyle, options);
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Handles.BeginGUI();
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Handles.color = LinkStyle.normal.textColor;
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Handles.DrawLine(new Vector3(position.xMin, position.yMax), new Vector3(position.xMax, position.yMax));
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Handles.color = Color.white;
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Handles.EndGUI();
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EditorGUIUtility.AddCursorRect(position, MouseCursor.Link);
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return GUI.Button(position, label, LinkStyle);
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}
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}
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}
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