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C#

// // ©2015 - 2025 Candy Smith
// // All rights reserved
// // Redistribution of this software is strictly not allowed.
// // Copy of this software can be obtained from unity asset store only.
// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
// // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// // THE SOFTWARE.
using UnityEngine;
using System.Collections;
namespace WordsToolkit.Scripts.GUI.Buttons
{
public class ExtraWordsButton : BaseGUIButton
{
private Coroutine occasionalPulseCoroutine;
private bool pulseEnabled;
private bool animated;
public void PulseAnimation(bool b)
{
pulseEnabled = b;
if (b)
{
animator.Play($"PulseLoop");
}
else
{
animator.SetTrigger($"Pulse");
}
}
protected override void ShowCallback()
{
base.ShowCallback();
if (pulseEnabled)
{
PulseAnimation(true);
}
}
}
}