47 lines
1.4 KiB
C#
47 lines
1.4 KiB
C#
// // ©2015 - 2025 Candy Smith
|
|
// // All rights reserved
|
|
// // Redistribution of this software is strictly not allowed.
|
|
// // Copy of this software can be obtained from unity asset store only.
|
|
// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
|
|
// // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
// // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
// // THE SOFTWARE.
|
|
|
|
using UnityEngine;
|
|
using System.Collections;
|
|
|
|
namespace WordsToolkit.Scripts.GUI.Buttons
|
|
{
|
|
public class ExtraWordsButton : BaseGUIButton
|
|
{
|
|
private Coroutine occasionalPulseCoroutine;
|
|
private bool pulseEnabled;
|
|
private bool animated;
|
|
|
|
public void PulseAnimation(bool b)
|
|
{
|
|
pulseEnabled = b;
|
|
if (b)
|
|
{
|
|
animator.Play($"PulseLoop");
|
|
}
|
|
else
|
|
{
|
|
animator.SetTrigger($"Pulse");
|
|
}
|
|
}
|
|
|
|
|
|
protected override void ShowCallback()
|
|
{
|
|
base.ShowCallback();
|
|
if (pulseEnabled)
|
|
{
|
|
PulseAnimation(true);
|
|
}
|
|
}
|
|
}
|
|
} |