Files
WordConnect/Assets/WordConnectGameToolkit/Scripts/AnimationBehaviours/CallButtonMethod.cs

34 lines
1.3 KiB
C#

// // ©2015 - 2025 Candy Smith
// // All rights reserved
// // Redistribution of this software is strictly not allowed.
// // Copy of this software can be obtained from unity asset store only.
// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
// // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// // THE SOFTWARE.
using UnityEngine;
using WordsToolkit.Scripts.GUI;
using WordsToolkit.Scripts.GUI.Buttons;
namespace WordsToolkit.Scripts.AnimationBehaviours
{
public class CallButtonMethod : StateMachineBehaviour
{
[SerializeField]
private string exitMethod;
public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
base.OnStateEnter(animator, stateInfo, layerIndex);
var component = animator.gameObject.GetComponent<CustomButton>();
if (component != null)
{
component.Invoke(exitMethod, 0.3f);
}
}
}
}