Files
WordConnect/Assets/WordConnectGameToolkit/Scripts/AnimationBehaviours/RandomTransitionBehaviour.cs

47 lines
1.8 KiB
C#

// // ©2015 - 2025 Candy Smith
// // All rights reserved
// // Redistribution of this software is strictly not allowed.
// // Copy of this software can be obtained from unity asset store only.
// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
// // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// // THE SOFTWARE.
using System.Collections.Generic;
using UnityEngine;
namespace WordsToolkit.Scripts.AnimationBehaviours
{
public class RandomTransitionBehaviour : StateMachineBehaviour
{
public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
// Get all parameters of the animator
var parameters = animator.parameters;
// Filter and store trigger parameters
var triggerParams = new List<AnimatorControllerParameter>();
foreach (var param in parameters)
{
if (param.type == AnimatorControllerParameterType.Trigger)
{
triggerParams.Add(param);
}
}
// Check if there are any trigger parameters
if (triggerParams.Count > 0)
{
// Select a random trigger
var randomIndex = Random.Range(0, triggerParams.Count);
var randomTriggerName = triggerParams[randomIndex].name;
// Set the random trigger
animator.SetTrigger(randomTriggerName);
}
}
}
}