39 lines
1.5 KiB
C#
39 lines
1.5 KiB
C#
// // ©2015 - 2025 Candy Smith
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// // All rights reserved
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// // Redistribution of this software is strictly not allowed.
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// // Copy of this software can be obtained from unity asset store only.
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// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
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// // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// // THE SOFTWARE.
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using UnityEngine;
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namespace WordsToolkit.Scripts.AnimationBehaviours
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{
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public class RandomWaitTime : StateMachineBehaviour
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{
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public float minWaitTime = 2f;
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public float maxWaitTime = 5f;
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private float nextChangeTime;
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private bool isPlaying;
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public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
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{
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nextChangeTime = Time.time + Random.Range(minWaitTime, maxWaitTime);
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}
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public override void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
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{
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if (Time.time >= nextChangeTime)
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{
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isPlaying = !isPlaying;
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animator.speed = isPlaying ? 1 : 0;
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nextChangeTime = Time.time + Random.Range(minWaitTime, maxWaitTime);
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}
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}
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}
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} |