45 lines
1.4 KiB
C#
45 lines
1.4 KiB
C#
// // ©2015 - 2025 Candy Smith
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// // All rights reserved
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// // Redistribution of this software is strictly not allowed.
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// // Copy of this software can be obtained from unity asset store only.
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// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
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// // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// // THE SOFTWARE.
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using UnityEngine;
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namespace WordsToolkit.Scripts.Audio
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{
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public class UISoundSequence : MonoBehaviour
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{
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[SerializeField]
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private AudioClip[] clips;
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private int _index;
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private IAudioService _audioService;
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public void Construct(IAudioService audioService)
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{
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_audioService = audioService;
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}
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public void PlaySound()
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{
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if (clips.Length == 0 || _audioService == null)
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{
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return;
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}
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_audioService.PlaySound(clips[_index]);
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_index++;
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if (_index >= clips.Length)
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{
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_index = 0;
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}
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}
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}
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} |