Files
WordConnect/Assets/WordConnectGameToolkit/Scripts/GUI/Labels/IconLabel.cs

60 lines
2.5 KiB
C#

// // ©2015 - 2025 Candy Smith
// // All rights reserved
// // Redistribution of this software is strictly not allowed.
// // Copy of this software can be obtained from unity asset store only.
// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
// // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// // THE SOFTWARE.
using System;
using DG.Tweening;
using UnityEngine;
using WordsToolkit.Scripts.Gameplay.Pool;
using WordsToolkit.Scripts.Popups.RewardsGift;
namespace WordsToolkit.Scripts.GUI.Labels
{
public class IconLabel : LabelAnim, ILabelAnimation
{
public void Animate(GameObject sourceObject, Vector3 startPosition, string rewardDataCount, AudioClip sound, Action callback)
{
sourceObject.GetComponent<GiftBase>().HideText();
var animatedObject = GetAnimatedObjectSource(sourceObject);
Vector3 targetPos = targetTransform.position;
animatedObject.transform.position = startPosition;
var sequence = DOTween.Sequence();
var _decreaseScaleTween = animatedObject.transform.DOScale(Vector3.one * 0.1f, .3f)
.SetEase(Ease.Linear);
sequence.Join(_decreaseScaleTween);
var _movementTween = animatedObject.transform.DOMove(targetPos, .3f)
.SetEase(Ease.Linear);
sequence.Join(_movementTween);
// bounce after movement
var _bounceTween = animatedObject.transform.DOScale(Vector3.one * .3f, .4f)
.SetEase(Ease.OutBack)
.OnComplete(() =>
{
_audioService.PlaySoundExclusive(sound);
// play fx
if (fxPrefab != null)
{
var fx = PoolObject.GetObject(fxPrefab, targetPos);
fx.transform.position = targetPos;
DOVirtual.DelayedCall(1f, () => { PoolObject.Return(fx); });
}
Release(animatedObject);
callback?.Invoke();
OnAnimationComplete?.Invoke();
});
sequence.Append(_bounceTween);
sequence.Play();
}
}
}