60 lines
2.5 KiB
C#
60 lines
2.5 KiB
C#
// // ©2015 - 2025 Candy Smith
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// // All rights reserved
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// // Redistribution of this software is strictly not allowed.
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// // Copy of this software can be obtained from unity asset store only.
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// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
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// // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// // THE SOFTWARE.
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using System;
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using DG.Tweening;
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using UnityEngine;
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using WordsToolkit.Scripts.Gameplay.Pool;
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using WordsToolkit.Scripts.Popups.RewardsGift;
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namespace WordsToolkit.Scripts.GUI.Labels
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{
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public class IconLabel : LabelAnim, ILabelAnimation
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{
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public void Animate(GameObject sourceObject, Vector3 startPosition, string rewardDataCount, AudioClip sound, Action callback)
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{
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sourceObject.GetComponent<GiftBase>().HideText();
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var animatedObject = GetAnimatedObjectSource(sourceObject);
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Vector3 targetPos = targetTransform.position;
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animatedObject.transform.position = startPosition;
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var sequence = DOTween.Sequence();
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var _decreaseScaleTween = animatedObject.transform.DOScale(Vector3.one * 0.1f, .3f)
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.SetEase(Ease.Linear);
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sequence.Join(_decreaseScaleTween);
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var _movementTween = animatedObject.transform.DOMove(targetPos, .3f)
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.SetEase(Ease.Linear);
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sequence.Join(_movementTween);
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// bounce after movement
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var _bounceTween = animatedObject.transform.DOScale(Vector3.one * .3f, .4f)
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.SetEase(Ease.OutBack)
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.OnComplete(() =>
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{
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_audioService.PlaySoundExclusive(sound);
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// play fx
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if (fxPrefab != null)
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{
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var fx = PoolObject.GetObject(fxPrefab, targetPos);
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fx.transform.position = targetPos;
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DOVirtual.DelayedCall(1f, () => { PoolObject.Return(fx); });
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}
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Release(animatedObject);
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callback?.Invoke();
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OnAnimationComplete?.Invoke();
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});
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sequence.Append(_bounceTween);
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sequence.Play();
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}
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}
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} |