Files
WordConnect/Assets/WordConnectGameToolkit/Scripts/Localization/LocalizedTextMeshProUGUI.cs

48 lines
1.5 KiB
C#

// // ©2015 - 2025 Candy Smith
// // All rights reserved
// // Redistribution of this software is strictly not allowed.
// // Copy of this software can be obtained from unity asset store only.
// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
// // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// // THE SOFTWARE.
using TMPro;
using UnityEngine;
using VContainer;
namespace WordsToolkit.Scripts.Localization
{
public class LocalizedTextMeshProUGUI : TextMeshProUGUI
{
[SerializeField]
public string instanceID;
private string originalText;
private ILocalizationService _localizationService;
[Inject]
public void Construct(ILocalizationService localizationService)
{
_localizationService = localizationService;
}
protected override void OnEnable()
{
base.OnEnable();
originalText = text;
UpdateText();
}
public void UpdateText()
{
if (instanceID != "")
{
text = _localizationService?.GetText(instanceID, originalText) ?? originalText;
}
}
}
}