Files
WordConnect/Assets/WordConnectGameToolkit/Scripts/Popups/Finish.cs

64 lines
2.0 KiB
C#

// // ©2015 - 2025 Candy Smith
// // All rights reserved
// // Redistribution of this software is strictly not allowed.
// // Copy of this software can be obtained from unity asset store only.
// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
// // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// // THE SOFTWARE.
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using WordsToolkit.Scripts.Levels;
using WordsToolkit.Scripts.System;
namespace WordsToolkit.Scripts.Popups
{
public class Finish : Popup
{
public TextMeshProUGUI title;
public TextMeshProUGUI description;
private Level currentLevel;
[SerializeField]
private AudioClip swish;
[SerializeField]
private AudioClip cheers;
[SerializeField]
private Image background;
private void OnEnable()
{
currentLevel = levelManager.GetCurrentLevel();
SetFinishText(currentLevel.GetTitle(gameManager.language),
currentLevel.GetText(gameManager.language));
background.sprite = levelManager.GetCurrentLevel().background;
}
private void SetFinishText(string titleText, string descriptionText)
{
if (titleText != "")
{
title.text = titleText;
}
if (descriptionText != "")
{
description.text = descriptionText;
}
}
public override void ShowAnimationSound()
{
base.ShowAnimationSound();
audioService.PlaySound(cheers);
}
}
}