Files
WordConnect/Assets/WordConnectGameToolkit/Scripts/Services/IAP/IAPManager.cs
2025-08-04 16:04:54 +08:00

123 lines
3.6 KiB
C#

// // ©2015 - 2025 Candy Smith
// // All rights reserved
// // Redistribution of this software is strictly not allowed.
// // Copy of this software can be obtained from unity asset store only.
// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
// // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// // THE SOFTWARE.
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using UnityEngine;
using VContainer;
#if UNITY_PURCHASING
#endif
namespace WordsToolkit.Scripts.Services.IAP
{
public class IAPManager : MonoBehaviour, IIAPManager
{
private IIAPService iapController;
[Inject]
public void Construct(IIAPService iapService)
{
iapController = iapService;
}
public async Task InitializePurchasing(IEnumerable<(string productId, ProductTypeWrapper.ProductType productType)> products)
{
#if UNITY_PURCHASING
if (iapController is IAPController controller)
{
controller.InitializePurchasing(products);
while (!controller.IsInitialized())
{
await Task.Delay(100);
}
}
#endif
}
public void SubscribeToPurchaseEvent(Action<string> purchaseHandler)
{
#if UNITY_PURCHASING
IAPController.OnSuccessfulPurchase += purchaseHandler;
#endif
}
public void UnsubscribeFromPurchaseEvent(Action<string> purchaseHandler)
{
#if UNITY_PURCHASING
IAPController.OnSuccessfulPurchase -= purchaseHandler;
#endif
}
public void BuyProduct(string productId)
{
iapController.BuyProduct(productId);
}
public decimal GetProductLocalizedPrice(string productId)
{
return iapController.GetProductLocalizedPrice(productId);
}
public string GetProductLocalizedPriceString(string productId)
{
return iapController.GetProductLocalizedPriceString(productId);
}
public bool IsProductPurchased(string productId)
{
#if UNITY_PURCHASING
if (iapController is IAPController controller)
{
return controller.IsProductPurchased(productId);
}
#endif
return false;
}
public void RestorePurchases(Action<bool, List<string>> action)
{
#if UNITY_PURCHASING
if (iapController is IAPController controller)
{
controller.Restore(action);
}
#endif
}
}
public class DummyIAPService : IIAPService
{
public void InitializePurchasing(IEnumerable<(string productId, ProductTypeWrapper.ProductType productType)> products)
{
}
public void BuyProduct(string productId)
{
}
public decimal GetProductLocalizedPrice(string productId)
{
return 0m;
}
public string GetProductLocalizedPriceString(string productId)
{
return string.Empty;
}
public bool IsInitialized()
{
return true;
}
}
}