Files
WordConnect/Assets/WordConnectGameToolkit/Scripts/Services/IAP/InitializeGamingServices.cs

41 lines
1.5 KiB
C#

// // ©2015 - 2025 Candy Smith
// // All rights reserved
// // Redistribution of this software is strictly not allowed.
// // Copy of this software can be obtained from unity asset store only.
// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
// // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// // THE SOFTWARE.
using System;
using System.Threading.Tasks;
using Unity.Services.Core;
using Unity.Services.Core.Environments;
using UnityEngine;
using VContainer;
namespace WordsToolkit.Scripts.Services.IAP
{
public class InitializeGamingServices : MonoBehaviour, IInitializeGamingServices
{
private const string k_Environment = "production";
public async Task Initialize(Action onSuccess, Action<string> onError)
{
#if UNITY_PURCHASING
try
{
var options = new InitializationOptions().SetEnvironmentName(k_Environment);
await UnityServices.InitializeAsync(options).ContinueWith(task => onSuccess());
}
catch (Exception exception)
{
onError(exception.Message);
}
#endif
}
}
}