Files
WordConnect/Assets/WordConnectGameToolkit/Scripts/System/Haptic/Vibration.cs

36 lines
1.5 KiB
C#

// // ©2015 - 2025 Candy Smith
// // All rights reserved
// // Redistribution of this software is strictly not allowed.
// // Copy of this software can be obtained from unity asset store only.
// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
// // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// // THE SOFTWARE.
using UnityEngine;
namespace WordsToolkit.Scripts.System.Haptic
{
public static class Vibration
{
public static void Vibrate(long[] pattern, int repeat)
{
if (Application.platform == RuntimePlatform.Android)
{
using (var unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer"))
{
using (var currentActivity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity"))
{
using (var vibrator = currentActivity.Call<AndroidJavaObject>("getSystemService", "vibrator"))
{
vibrator.Call("vibrate", pattern, repeat);
}
}
}
}
}
}
}