36 lines
1.5 KiB
C#
36 lines
1.5 KiB
C#
// // ©2015 - 2025 Candy Smith
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// // All rights reserved
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// // Redistribution of this software is strictly not allowed.
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// // Copy of this software can be obtained from unity asset store only.
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// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
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// // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// // THE SOFTWARE.
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using UnityEngine;
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namespace WordsToolkit.Scripts.System.Haptic
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{
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public static class Vibration
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{
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public static void Vibrate(long[] pattern, int repeat)
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{
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if (Application.platform == RuntimePlatform.Android)
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{
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using (var unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer"))
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{
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using (var currentActivity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity"))
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{
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using (var vibrator = currentActivity.Call<AndroidJavaObject>("getSystemService", "vibrator"))
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{
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vibrator.Call("vibrate", pattern, repeat);
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}
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}
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}
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}
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}
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}
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} |