Files
WordConnect/Assets/WordConnectGameToolkit/Scripts/System/SingletonBehaviour.cs

47 lines
1.4 KiB
C#

// // ©2015 - 2025 Candy Smith
// // All rights reserved
// // Redistribution of this software is strictly not allowed.
// // Copy of this software can be obtained from unity asset store only.
// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
// // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// // THE SOFTWARE.
using UnityEngine;
namespace WordsToolkit.Scripts.System
{
public class SingletonBehaviour<T> : MonoBehaviour where T : SingletonBehaviour<T>
{
private static T _instance;
public static T instance
{
get
{
if (_instance == null)
{
_instance = FindObjectOfType<T>();
}
return _instance;
}
private set => _instance = value;
}
public virtual void Awake()
{
if (instance != null && instance != this)
{
Destroy(gameObject);
}
else
{
instance = (T)this;
}
}
}
}