47 lines
1.4 KiB
C#
47 lines
1.4 KiB
C#
// // ©2015 - 2025 Candy Smith
|
|
// // All rights reserved
|
|
// // Redistribution of this software is strictly not allowed.
|
|
// // Copy of this software can be obtained from unity asset store only.
|
|
// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
|
|
// // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
// // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
// // THE SOFTWARE.
|
|
|
|
using UnityEngine;
|
|
|
|
namespace WordsToolkit.Scripts.System
|
|
{
|
|
public class SingletonBehaviour<T> : MonoBehaviour where T : SingletonBehaviour<T>
|
|
{
|
|
private static T _instance;
|
|
|
|
public static T instance
|
|
{
|
|
get
|
|
{
|
|
if (_instance == null)
|
|
{
|
|
_instance = FindObjectOfType<T>();
|
|
}
|
|
|
|
return _instance;
|
|
}
|
|
private set => _instance = value;
|
|
}
|
|
|
|
public virtual void Awake()
|
|
{
|
|
if (instance != null && instance != this)
|
|
{
|
|
Destroy(gameObject);
|
|
}
|
|
else
|
|
{
|
|
instance = (T)this;
|
|
}
|
|
}
|
|
}
|
|
} |