40 lines
1.6 KiB
C#
40 lines
1.6 KiB
C#
// // ©2015 - 2025 Candy Smith
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// // All rights reserved
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// // Redistribution of this software is strictly not allowed.
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// // Copy of this software can be obtained from unity asset store only.
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// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
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// // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// // THE SOFTWARE.
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using System.Collections.Generic;
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using UnityEngine;
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namespace WordsToolkit.Scripts.Utils
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{
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public static class Collider2DExtensions
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{
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public static void TryUpdateShapeToAttachedSprite(this PolygonCollider2D collider)
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{
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collider.UpdateShapeToSprite(collider.GetComponent<SpriteRenderer>().sprite);
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}
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public static void UpdateShapeToSprite(this PolygonCollider2D collider, Sprite sprite)
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{
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if (collider != null && sprite != null)
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{
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collider.pathCount = sprite.GetPhysicsShapeCount();
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var path = new List<Vector2>();
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for (var i = 0; i < collider.pathCount; i++)
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{
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path.Clear();
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sprite.GetPhysicsShape(i, path);
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collider.SetPath(i, path.ToArray());
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}
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}
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}
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}
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} |