Files
WordConnect/Assets/WordConnectGameToolkit/Scripts/Audio/UISoundSequence.cs

45 lines
1.4 KiB
C#

// // ©2015 - 2025 Candy Smith
// // All rights reserved
// // Redistribution of this software is strictly not allowed.
// // Copy of this software can be obtained from unity asset store only.
// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
// // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// // THE SOFTWARE.
using UnityEngine;
namespace WordsToolkit.Scripts.Audio
{
public class UISoundSequence : MonoBehaviour
{
[SerializeField]
private AudioClip[] clips;
private int _index;
private IAudioService _audioService;
public void Construct(IAudioService audioService)
{
_audioService = audioService;
}
public void PlaySound()
{
if (clips.Length == 0 || _audioService == null)
{
return;
}
_audioService.PlaySound(clips[_index]);
_index++;
if (_index >= clips.Length)
{
_index = 0;
}
}
}
}