Files
WordConnect/Assets/WordConnectGameToolkit/Scripts/GUI/Labels/GemsLabelAnimation.cs

104 lines
4.3 KiB
C#

// // ©2015 - 2025 Candy Smith
// // All rights reserved
// // Redistribution of this software is strictly not allowed.
// // Copy of this software can be obtained from unity asset store only.
// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
// // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// // THE SOFTWARE.
using System;
using DG.Tweening;
using UnityEngine;
using WordsToolkit.Scripts.Gameplay.Pool;
using Random = UnityEngine.Random;
namespace WordsToolkit.Scripts.GUI.Labels
{
public class GemsLabelAnimation : LabelAnim, ILabelAnimation
{
public void Animate(GameObject sourceObject, Vector3 startPosition, string rewardDataCount, AudioClip sound, Action callback)
{
var count = 0;
var animateCount = 4;
var targetPosition = targetTransform.transform.position;
// if (coinsTextPrefab != null)
// {
// PopupText(startPosition, rewardDataCount);
// }
if (targetTransform)
{
for (var i = 0; i < animateCount; i++)
{
var item = GetAnimatedObjectSource(sourceObject);
var random = .5f;
item.transform.position = startPosition + new Vector3(Random.Range(-random, random), Random.Range(-random, random));
var randomStartDelay = i==0? 0 : Random.Range(0f, 0.5f);
if (count == 0)
{
_audioService.PlayDelayed(sound, 1.0f);
}
StartAnim(item.transform, targetPosition, randomStartDelay, () =>
{
animatedObjectSource.ReleaseObject(item);
if (doPunchScale == null || !doPunchScale.IsPlaying())
{
var punchScale = transform.DOPunchScale(Vector3.one * 0.2f, 0.2f);
punchScale.OnComplete(() => { doPunchScale = null; });
doPunchScale = punchScale;
}
if (fxPrefab != null)
{
var fx = PoolObject.GetObject(fxPrefab, targetPosition);
fx.transform.localScale = Vector3.one;
fx.transform.position = targetPosition;
DOVirtual.DelayedCall(1f, () => { PoolObject.Return(fx); });
}
count++;
if (count == animateCount)
{
transform.localScale = Vector3.one;
callback?.Invoke();
DOVirtual.DelayedCall(.5f, () => { DOTween.Kill(gameObject); });
}
PoolObject.Return(item);
});
}
}
}
private void StartAnim(Transform targetTransform, Vector3 targetPos, float randomStartDelay, Action callback = null)
{
var sequence = DOTween.Sequence();
targetTransform.localScale = Vector3.zero;
var _scaleTween = targetTransform.DOScale(Vector3.one * 1f, .5f)
.SetEase(Ease.OutBack)
.SetDelay(randomStartDelay);
sequence.Append(_scaleTween);
var _rotationTween = targetTransform.DORotate(new Vector3(0, 0, Random.Range(0, 360)), .3f)
.SetEase(Ease.Linear)
.SetLoops(1, LoopType.Incremental);
sequence.Join(_rotationTween);
var _movementTween = targetTransform.DOMove(targetPos, 0.5f)
.SetEase(Ease.Linear)
.OnComplete(() =>
{
callback?.Invoke();
targetTransform.gameObject.SetActive(false);
});
sequence.Append(_movementTween);
sequence.Play();
}
}
}