Files
WordConnect/Assets/WordConnectGameToolkit/Scripts/GUI/Labels/IAnimationSource.cs

68 lines
2.1 KiB
C#

// // ©2015 - 2025 Candy Smith
// // All rights reserved
// // Redistribution of this software is strictly not allowed.
// // Copy of this software can be obtained from unity asset store only.
// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
// // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// // THE SOFTWARE.
using UnityEngine;
using UnityEngine.Pool;
namespace WordsToolkit.Scripts.GUI.Labels
{
public interface IAnimationSource
{
GameObject GetAnimatedObject();
void ReleaseObject(GameObject animatedObject);
}
public class PooledAnimationSource : IAnimationSource
{
private readonly ObjectPool<GameObject> _pool;
public PooledAnimationSource(GameObject prefab, Transform transform)
{
_pool = new ObjectPool<GameObject>(
() => Object.Instantiate(prefab, transform),
animatedObject => animatedObject.SetActive(true),
animatedObject => animatedObject.SetActive(false),
Object.Destroy
);
}
public GameObject GetAnimatedObject()
{
return _pool.Get();
}
public void ReleaseObject(GameObject animatedObject)
{
_pool.Release(animatedObject);
}
}
public class SingleObjectAnimationSource : IAnimationSource
{
private readonly GameObject _animatedObject;
public SingleObjectAnimationSource(GameObject animatedObject)
{
_animatedObject = animatedObject;
}
public GameObject GetAnimatedObject()
{
return _animatedObject;
}
public void ReleaseObject(GameObject animatedObject)
{
animatedObject.SetActive(false);
}
}
}