Files
WordConnect/Assets/WordConnectGameToolkit/Scripts/GUI/Labels/ResourceAnimationController.cs

50 lines
1.8 KiB
C#

// // ©2015 - 2025 Candy Smith
// // All rights reserved
// // Redistribution of this software is strictly not allowed.
// // Copy of this software can be obtained from unity asset store only.
// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
// // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// // THE SOFTWARE.
using System;
using UnityEngine;
using WordsToolkit.Scripts.Data;
using Object = UnityEngine.Object;
namespace WordsToolkit.Scripts.GUI.Labels
{
public static class ResourceAnimationController
{
public static void AnimateForResource(ResourceObject resourceObject, GameObject animatedObject, Vector3 startPosition, string rewardDataCount, AudioClip sound,
Action callback)
{
var label = FindLabelForResource(resourceObject);
if (label != null)
{
label.Animate(animatedObject, startPosition, rewardDataCount, sound, callback);
}
else
{
callback?.Invoke();
}
}
private static ILabelAnimation FindLabelForResource(ResourceObject resourceObject)
{
var allLabels = Object.FindObjectsOfType<LabelAnim>();
foreach (var label in allLabels)
{
if (label.associatedResource == resourceObject)
{
return label as ILabelAnimation;
}
}
return null;
}
}
}