50 lines
1.8 KiB
C#
50 lines
1.8 KiB
C#
// // ©2015 - 2025 Candy Smith
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// // All rights reserved
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// // Redistribution of this software is strictly not allowed.
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// // Copy of this software can be obtained from unity asset store only.
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// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
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// // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// // THE SOFTWARE.
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using System;
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using UnityEngine;
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using WordsToolkit.Scripts.Data;
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using Object = UnityEngine.Object;
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namespace WordsToolkit.Scripts.GUI.Labels
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{
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public static class ResourceAnimationController
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{
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public static void AnimateForResource(ResourceObject resourceObject, GameObject animatedObject, Vector3 startPosition, string rewardDataCount, AudioClip sound,
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Action callback)
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{
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var label = FindLabelForResource(resourceObject);
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if (label != null)
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{
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label.Animate(animatedObject, startPosition, rewardDataCount, sound, callback);
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}
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else
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{
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callback?.Invoke();
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}
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}
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private static ILabelAnimation FindLabelForResource(ResourceObject resourceObject)
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{
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var allLabels = Object.FindObjectsOfType<LabelAnim>();
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foreach (var label in allLabels)
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{
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if (label.associatedResource == resourceObject)
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{
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return label as ILabelAnimation;
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}
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}
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return null;
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}
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}
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} |