Files
WordConnect/Assets/WordConnectGameToolkit/Scripts/Gameplay/Managers/LevelManager.State.cs

105 lines
3.3 KiB
C#

// // ©2015 - 2025 Candy Smith
// // All rights reserved
// // Redistribution of this software is strictly not allowed.
// // Copy of this software can be obtained from unity asset store only.
// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
// // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// // THE SOFTWARE.
using UnityEngine;
using WordsToolkit.Scripts.Enums;
using WordsToolkit.Scripts.Popups;
using WordsToolkit.Scripts.System;
using DG.Tweening;
using VContainer;
using WordsToolkit.Scripts.Levels;
namespace WordsToolkit.Scripts.Gameplay.Managers
{
public partial class LevelManager
{
[Inject]
private MenuManager menuManager;
private void HandleGameStateChange(EGameState newState)
{
switch (newState)
{
case EGameState.PrepareGame:
EventManager.GameStatus = EGameState.Playing;
break;
case EGameState.Playing:
if (HasTimer)
{
StartTimer();
}
break;
case EGameState.PreWin:
DOVirtual.DelayedCall(0.5f, () =>
{
ShowPreWinPopup();
});
break;
case EGameState.Win:
if (_levelData.GroupIsFinished())
ShowMenuFinished();
else
ShowMenuPlay();
break;
case EGameState.PreFailed:
menuManager.ShowPopup<PreFailed>(null, PrefailedResult);
break;
default:
break;
}
}
private void ShowMenuFinished()
{
menuManager.ShowPopup<Finish>(null, _=>ShowMenuPlay());
}
private void PrefailedResult(EPopupResult obj)
{
if (obj == EPopupResult.Continue)
{
TimerLimit += gameSettings.continueTime;
EventManager.GameStatus = EGameState.Playing;
}
else if(obj == EPopupResult.Cancel)
{
sceneLoader.GoMain();
}
}
private void ShowPreWinPopup()
{
var p = menuManager.ShowPopup<PreWin>(null, _ =>
{
PanelWinAnimation();
DOVirtual.DelayedCall(1f, () =>
{
EventManager.GameStatus = EGameState.Win;
});
});
p.transform.position = bubbleAnchor.position;
}
private void ShowMenuPlay()
{
if (Resources.LoadAll<Level>("Levels").Length <= _levelData.number)
{
menuManager.ShowPopup<ComingSoon>();
}
else
{
menuManager.ShowPopup<MenuPlay>();
}
}
}
}