Files
WordConnect/Assets/WordConnectGameToolkit/Scripts/Gameplay/Pool/InitialAmountPool.cs

33 lines
1.1 KiB
C#

// // ©2015 - 2025 Candy Smith
// // All rights reserved
// // Redistribution of this software is strictly not allowed.
// // Copy of this software can be obtained from unity asset store only.
// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
// // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// // THE SOFTWARE.
using UnityEngine;
namespace WordsToolkit.Scripts.Gameplay.Pool
{
internal class InitialAmountPool : PoolObject
{
[SerializeField]
private int initialCapacity;
public override void Awake()
{
base.Awake();
for (var i = 0; i < initialCapacity; i++)
{
var item = Create();
item.SetActive(false);
pool.Enqueue(item);
}
}
}
}