Files
WordConnect/Assets/WordConnectGameToolkit/Scripts/Popups/PopupWithCurrencyLabel.cs

38 lines
1.3 KiB
C#

// // ©2015 - 2025 Candy Smith
// // All rights reserved
// // Redistribution of this software is strictly not allowed.
// // Copy of this software can be obtained from unity asset store only.
// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
// // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// // THE SOFTWARE.
using UnityEngine.SceneManagement;
using WordsToolkit.Scripts.Audio;
namespace WordsToolkit.Scripts.Popups
{
public class PopupWithCurrencyLabel : Popup
{
private UIPanel _panel;
public override void AfterShowAnimation()
{
_panel = FindObjectOfType<UIPanel>(true);
_panel?.gameObject.SetActive(true);
base.AfterShowAnimation();
}
public override void Close()
{
base.Close();
if (SceneManager.GetActiveScene().name != "main")
{
_panel?.gameObject.SetActive(false);
}
}
}
}