Files
WordConnect/Assets/WordConnectGameToolkit/Scripts/Popups/Reward/SpinOpenButton.cs

48 lines
1.5 KiB
C#

// // ©2015 - 2025 Candy Smith
// // All rights reserved
// // Redistribution of this software is strictly not allowed.
// // Copy of this software can be obtained from unity asset store only.
// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
// // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// // THE SOFTWARE.
using UnityEngine;
using WordsToolkit.Scripts.Popups;
using VContainer;
using WordsToolkit.Scripts.GUI;
using WordsToolkit.Scripts.GUI.Buttons;
namespace WordsToolkit.Scripts.Popups.Reward
{
public class SpinOpenButton : MonoBehaviour
{
[Inject]
private MenuManager menuManager;
[SerializeField]
private CustomButton spinButton;
[SerializeField]
private GameObject freeSpinLabel;
private void OnEnable()
{
spinButton.onClick.AddListener(ShowLuckySpin);
CheckFree();
}
private void CheckFree()
{
// freeSpinLabel.SetActive(PlayerPrefs.GetInt("FreeSpin", 0) == 0);
}
public void ShowLuckySpin()
{
menuManager.ShowPopup<LuckySpin>(null, x => CheckFree());
}
}
}