43 lines
1.4 KiB
C#
43 lines
1.4 KiB
C#
// // ©2015 - 2025 Candy Smith
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// // All rights reserved
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// // Redistribution of this software is strictly not allowed.
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// // Copy of this software can be obtained from unity asset store only.
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// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
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// // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// // THE SOFTWARE.
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using UnityEngine;
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using WordsToolkit.Scripts.GUI.Buttons;
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namespace WordsToolkit.Scripts.Popups
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{
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public class SettingsGame : Settings
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{
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[SerializeField]
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private CustomButton homeButton;
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protected override void OnEnable()
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{
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base.OnEnable();
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homeButton.onClick.AddListener(OnHomeButtonClicked);
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}
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protected override void OnDisable()
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{
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base.OnDisable();
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homeButton.onClick.RemoveListener(OnHomeButtonClicked);
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}
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private void OnHomeButtonClicked()
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{
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if (gameManager != null)
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{
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gameManager.MainMenu();
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Close();
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}
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}
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}
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} |