Files
WordConnect/Assets/WordConnectGameToolkit/Scripts/Services/Ads/AdUnits/AdLifecycleManager.cs

56 lines
1.7 KiB
C#

// // ©2015 - 2025 Candy Smith
// // All rights reserved
// // Redistribution of this software is strictly not allowed.
// // Copy of this software can be obtained from unity asset store only.
// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
// // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// // THE SOFTWARE.
using System;
namespace WordsToolkit.Scripts.Services.Ads.AdUnits
{
public class AdLifecycleManager : IAdLifecycleManager
{
private readonly AdsHandlerBase _adsHandler;
public AdLifecycleManager(AdsHandlerBase adsHandler)
{
_adsHandler = adsHandler;
}
public void Load(AdUnit adUnit)
{
_adsHandler?.Load(adUnit);
}
public void Show(AdUnit adUnit)
{
_adsHandler?.Show(adUnit);
}
public void Hide(AdUnit adUnit)
{
_adsHandler?.Hide(adUnit);
}
public bool IsAvailable(AdUnit adUnit)
{
return _adsHandler != null && (_adsHandler.IsAvailable(adUnit) || adUnit.Loaded);
}
public void Complete(AdUnit adUnit)
{
adUnit.OnShown?.Invoke(adUnit.PlacementId);
}
public void Initialize(AdUnit adUnit)
{
adUnit.OnInitialized?.Invoke(adUnit.PlacementId);
}
}
}