Files
WordConnect/Assets/WordConnectGameToolkit/Scripts/Utils/VectorUtils.cs

76 lines
2.4 KiB
C#

// // ©2015 - 2025 Candy Smith
// // All rights reserved
// // Redistribution of this software is strictly not allowed.
// // Copy of this software can be obtained from unity asset store only.
// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
// // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// // THE SOFTWARE.
using UnityEngine;
namespace WordsToolkit.Scripts.Utils
{
public static class VectorUtils
{
// Snaps the Z-coordinate of a Vector3 to 0
public static Vector3 SnapZ(this Vector3 v)
{
return new Vector3(v.x, v.y, 0);
}
// Snaps the Z-coordinate of a Vector3 to -10 (suitable for cameras)
public static Vector3 SnapZCamera(this Vector3 v)
{
return new Vector3(v.x, v.y, -10);
}
// Adjusts the x-coordinate of a Vector2Int if its y-coordinate is even
public static Vector2Int SnapRow(this Vector2Int v)
{
if (v.y % 2 == 0)
{
v.x -= 1;
}
return v;
}
// Returns the next Vector2Int in a specified direction from the current Vector2Int
private static Vector2Int GetNext(this Vector2Int v, Vector2Int dir)
{
if (dir.y != 0)
{
if (v.y % 2 == 0 && dir.x < 0)
{
dir.x = 0;
}
else if (v.y % 2 == 1 && dir.x > 0)
{
dir.x = 0;
}
}
return v + dir;
}
// Overload of GetNext that accepts two integers as direction
public static Vector2Int GetNext(this Vector2Int v, int x, int y)
{
return v.GetNext(new Vector2Int(x, y));
}
public static Vector2Int ToV2Int(this Vector2 v)
{
return new Vector2Int((int)v.x, (int)v.y);
}
public static Vector2Int ToV2Int(this Vector3 v)
{
return new Vector2Int((int)v.x, (int)v.y);
}
}
}