69 lines
2.5 KiB
C#
69 lines
2.5 KiB
C#
// // ©2015 - 2025 Candy Smith
|
|
// // All rights reserved
|
|
// // Redistribution of this software is strictly not allowed.
|
|
// // Copy of this software can be obtained from unity asset store only.
|
|
// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
|
|
// // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
// // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
// // THE SOFTWARE.
|
|
|
|
using DG.Tweening;
|
|
using TMPro;
|
|
using UnityEngine;
|
|
using UnityEngine.Events;
|
|
using VContainer;
|
|
using WordsToolkit.Scripts.Audio;
|
|
using WordsToolkit.Scripts.Data;
|
|
using WordsToolkit.Scripts.Gameplay.Pool;
|
|
|
|
namespace WordsToolkit.Scripts.GUI.Labels
|
|
{
|
|
public class LabelAnim : MonoBehaviour
|
|
{
|
|
public GameObject prefab;
|
|
public Transform targetTransform;
|
|
public ResourceObject associatedResource;
|
|
|
|
[SerializeField]
|
|
protected GameObject fxPrefab;
|
|
|
|
[SerializeField]
|
|
protected TextMeshProUGUI coinsTextPrefab;
|
|
|
|
protected Tweener doPunchScale;
|
|
|
|
[Inject]
|
|
protected IAudioService _audioService;
|
|
|
|
protected IAnimationSource animatedObjectSource;
|
|
|
|
[SerializeField]
|
|
protected UnityEvent OnAnimationComplete;
|
|
protected GameObject GetAnimatedObjectSource(GameObject o)
|
|
{
|
|
animatedObjectSource ??= new PooledAnimationSource(o??prefab, transform);
|
|
return animatedObjectSource.GetAnimatedObject();
|
|
}
|
|
|
|
protected void Release(GameObject o)
|
|
{
|
|
animatedObjectSource?.ReleaseObject(o);
|
|
}
|
|
|
|
protected void PopupText(Vector3 transformPosition, string rewardDataCount)
|
|
{
|
|
var coinsText = PoolObject.GetObject(coinsTextPrefab.gameObject, transformPosition).GetComponent<TextMeshProUGUI>();
|
|
coinsText.transform.position = transformPosition;
|
|
coinsText.text = rewardDataCount;
|
|
coinsText.alpha = 0;
|
|
|
|
var sequence = DOTween.Sequence();
|
|
sequence.Append(coinsText.DOFade(1, 0.2f));
|
|
sequence.Join(coinsText.transform.DOMoveY(coinsText.transform.position.y + .5f, .5f)).OnComplete(() => { PoolObject.Return(coinsText.gameObject); });
|
|
sequence.Append(coinsText.DOFade(0, 0.2f));
|
|
}
|
|
}
|
|
} |