21 lines
431 B
C#
21 lines
431 B
C#
using UnityEngine;
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using TMPro;
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using UnityEngine.UI;
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namespace WordsToolkit.Scripts.Popups
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{
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public class MessagePopup : Banner
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{
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[SerializeField] private TextMeshProUGUI messageText;
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public void SetMessage(string message)
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{
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if (messageText != null)
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{
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messageText.text = message;
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gameObject.SetActive(true);
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}
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}
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}
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} |