Files
WordConnect/Assets/WordConnectGameToolkit/Scripts/Popups/Daily/DayHandle.cs

65 lines
2.2 KiB
C#

// // ©2015 - 2025 Candy Smith
// // All rights reserved
// // Redistribution of this software is strictly not allowed.
// // Copy of this software can be obtained from unity asset store only.
// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
// // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// // THE SOFTWARE.
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using WordsToolkit.Scripts.Settings;
namespace WordsToolkit.Scripts.Popups.Daily
{
public class DayHandle : MonoBehaviour
{
[SerializeField]
private TextMeshProUGUI dayText;
[SerializeField]
private TextMeshProUGUI coinsCountText;
[SerializeField] private GameObject rewardIcon;
[SerializeField]
private GameObject lights;
public EDailyStatus DailyStatus { get; private set; }
public RewardSetting RewardData { get; set; }
public void SetDay(int day, RewardSetting rewardSetting)
{
dayText.text = dayText.text + " " + day;
coinsCountText.text = rewardSetting.count.ToString();
RewardData = rewardSetting;
var image = rewardIcon.GetComponent<Image>();
image.sprite = rewardSetting.icon;
image.SetNativeSize();
lights.SetActive(rewardSetting.isLight);
}
public void SetStatus(EDailyStatus eDailyStatus)
{
DailyStatus = eDailyStatus;
// Update the reward icon based on status
if (eDailyStatus == EDailyStatus.locked && RewardData != null && RewardData.iconGreyed != null)
{
rewardIcon.GetComponent<Image>().sprite = RewardData.iconGreyed;
}
var list = GetComponentsInChildren<DayToggle>();
foreach (var dayToggle in list)
{
dayToggle.SetStatus(eDailyStatus);
}
}
}
}