Files
WordConnect/Assets/WordConnectGameToolkit/Scripts/Popups/ItemPurchase.cs

82 lines
2.7 KiB
C#

// // ©2015 - 2025 Candy Smith
// // All rights reserved
// // Redistribution of this software is strictly not allowed.
// // Copy of this software can be obtained from unity asset store only.
// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
// // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// // THE SOFTWARE.
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using WordsToolkit.Scripts.Data;
using WordsToolkit.Scripts.GUI;
using WordsToolkit.Scripts.GUI.Buttons;
using WordsToolkit.Scripts.Services.IAP;
namespace WordsToolkit.Scripts.Popups
{
public class ItemPurchase : MonoBehaviour
{
public CustomButton BuyItemButton;
public TextMeshProUGUI price;
public TextMeshProUGUI count;
public TextMeshProUGUI discountPercent;
[HideInInspector]
public KeyValuePair<ProductID, int> settingsShopItem;
public ProductID productID;
[SerializeField]
public ResourceObject resource;
private IIAPManager iapManager;
public void Init(KeyValuePair<ProductID, int> settingsShopItem, IIAPManager iapManager)
{
this.settingsShopItem = settingsShopItem;
productID = settingsShopItem.Key;
if (count != null)
{
count.text = settingsShopItem.Value.ToString();
}
if (productID != null && price != null)
{
var priceValue = iapManager.GetProductLocalizedPrice(productID.ID);
if (priceValue > 0.01m)
{
price.text = iapManager.GetProductLocalizedPriceString(productID.ID);
}
}
BuyItemButton?.onClick.AddListener(BuyCoins);
// Check if non-consumable item is already purchased
if (productID != null && productID.productType == ProductTypeWrapper.ProductType.NonConsumable &&
PlayerPrefs.GetInt("Purchased_" + productID.ID, 0) == 1)
{
gameObject.SetActive(false);
}
}
private void OnEnable()
{
// Removed old initialization code since it's now in Init
}
private void BuyCoins()
{
if (productID != null)
{
GetComponentInParent<CoinsShop>().BuyCoins(productID.ID);
}
}
}
}