Files
WordConnect/Assets/WordConnectGameToolkit/Scripts/Popups/Win.cs

43 lines
1.4 KiB
C#

// // ©2015 - 2025 Candy Smith
// // All rights reserved
// // Redistribution of this software is strictly not allowed.
// // Copy of this software can be obtained from unity asset store only.
// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
// // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// // THE SOFTWARE.
using WordsToolkit.Scripts.GUI;
using WordsToolkit.Scripts.GUI.Buttons;
using WordsToolkit.Scripts.System;
namespace WordsToolkit.Scripts.Popups
{
public class Win : Popup
{
public CustomButton nextLevelButton;
protected override void Awake()
{
base.Awake();
nextLevelButton.onClick.AddListener(() =>
{
StopInteration();
if (GameDataManager.HasMoreLevels())
{
gameManager.NextLevel();
}
else
{
gameManager.MainMenu();
}
Close();
});
closeButton.onClick.AddListener(() => gameManager.MainMenu());
}
}
}