Files
WordConnect/Assets/WordConnectGameToolkit/Scripts/Settings/AdsSettings.cs

62 lines
1.7 KiB
C#

// // ©2015 - 2025 Candy Smith
// // All rights reserved
// // Redistribution of this software is strictly not allowed.
// // Copy of this software can be obtained from unity asset store only.
// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
// // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// // THE SOFTWARE.
using System;
using UnityEngine;
using WordsToolkit.Scripts.Popups;
using WordsToolkit.Scripts.Services.Ads.AdUnits;
namespace WordsToolkit.Scripts.Settings
{
public class AdsSettings : ScriptableObject
{
public AdSetting[] adProfiles;
}
[Serializable]
public class AdSetting
{
public string name;
public bool enable = true;
public bool testInEditor;
public EPlatforms platforms;
public string appId;
public AdsHandlerBase adsHandler;
public AdElement[] adElements;
}
[Serializable]
public class AdElement
{
public string placementId;
public AdReference adReference;
[Header("Popup that triggers Interstitial ads")]
public PopupEventAdsSetting popup;
}
[Serializable]
public class PopupEventAdsSetting
{
public Popup popup;
public bool showOnOpen;
public bool showOnClose;
}
public enum EPlatforms
{
Android,
IOS,
Windows,
WebGL
}
}