94 lines
2.5 KiB
C#
94 lines
2.5 KiB
C#
using UnityEditor;
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using UnityEngine;
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using System.IO;
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using System.Linq;
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public class PopupPreview : EditorWindow
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{
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private GameObject[] prefabs;
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private int currentIndex = 0;
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private GameObject currentInstance;
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[MenuItem("Tools/Prefab Batch Viewer")]
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public static void ShowWindow()
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{
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GetWindow<PopupPreview>("Prefab Batch Viewer");
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}
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private void OnEnable()
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{
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string path = "Assets/WordConnectGameToolkit/Resources/Popups";
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string[] prefabPaths = Directory.GetFiles(path, "*.prefab", SearchOption.AllDirectories);
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prefabs = prefabPaths
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.Select(p => AssetDatabase.LoadAssetAtPath<GameObject>(p))
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.Where(p => p != null)
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.ToArray();
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}
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private void OnGUI()
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{
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if (prefabs == null || prefabs.Length == 0)
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{
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EditorGUILayout.LabelField("No prefabs found in Resources/Popups.");
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return;
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}
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EditorGUILayout.LabelField($"Prefab {currentIndex + 1}/{prefabs.Length}", EditorStyles.boldLabel);
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EditorGUILayout.ObjectField("Current Prefab", prefabs[currentIndex], typeof(GameObject), false);
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GUILayout.Space(10);
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EditorGUILayout.BeginHorizontal();
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if (GUILayout.Button("Previous"))
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{
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ShowPreviousPrefab();
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}
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if (GUILayout.Button("Next"))
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{
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ShowNextPrefab();
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}
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EditorGUILayout.EndHorizontal();
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GUILayout.Space(10);
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if (currentInstance == null)
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{
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if (GUILayout.Button("Instantiate in Scene"))
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{
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InstantiateCurrentPrefab();
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}
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}
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else
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{
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if (GUILayout.Button("Remove Instance"))
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{
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DestroyImmediate(currentInstance);
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}
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}
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}
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private void ShowPreviousPrefab()
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{
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currentIndex = (currentIndex - 1 + prefabs.Length) % prefabs.Length;
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InstantiateCurrentPrefab();
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}
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private void ShowNextPrefab()
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{
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currentIndex = (currentIndex + 1) % prefabs.Length;
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InstantiateCurrentPrefab();
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}
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private void InstantiateCurrentPrefab()
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{
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if (currentInstance != null)
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{
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DestroyImmediate(currentInstance);
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}
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currentInstance = (GameObject)PrefabUtility.InstantiatePrefab(prefabs[currentIndex]);
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currentInstance.name = prefabs[currentIndex].name + "_Preview";
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Selection.activeGameObject = currentInstance;
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}
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}
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