Files
WordConnect/Assets/WordConnectGameToolkit/Scripts/GUI/Buttons/BaseGUIButton.cs

69 lines
2.3 KiB
C#

// // ©2015 - 2025 Candy Smith
// // All rights reserved
// // Redistribution of this software is strictly not allowed.
// // Copy of this software can be obtained from unity asset store only.
// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
// // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// // THE SOFTWARE.
using DG.Tweening;
using UnityEngine;
using VContainer;
using WordsToolkit.Scripts.Data;
using WordsToolkit.Scripts.Gameplay.Managers;
using WordsToolkit.Scripts.Settings;
namespace WordsToolkit.Scripts.GUI.Buttons
{
public class BaseGUIButton : CustomButton, IFadeable
{
protected LevelManager levelManager;
protected GameSettings gameSettings;
protected ResourceManager resourceManager;
protected ButtonViewController buttonViewController;
public RectTransform rectTransform;
public Vector2 savePosition;
public Vector2 targetPosition;
[Inject]
public void Construct(LevelManager levelManager, GameSettings gameSettings, ResourceManager resourceManager, ButtonViewController buttonViewController)
{
this.gameSettings = gameSettings;
this.levelManager = levelManager;
this.resourceManager = resourceManager;
this.buttonViewController = buttonViewController;
this.buttonViewController.RegisterButton(this);
}
public void Hide()
{
animator.enabled = false;
rectTransform.DOAnchorPos( targetPosition, 0.5f);
}
public void InstantHide()
{
rectTransform.anchoredPosition = targetPosition;
}
public void HideForWin()
{
Hide();
}
public void Show()
{
animator.enabled = true;
rectTransform.DOAnchorPos(savePosition, 0.5f).OnComplete(ShowCallback);
}
protected virtual void ShowCallback()
{
}
}
}