Files
WordConnect/Assets/WordConnectGameToolkit/Scripts/GUI/Buttons/Boosts/HammerBoostButton.cs

49 lines
1.8 KiB
C#

// // ©2015 - 2025 Candy Smith
// // All rights reserved
// // Redistribution of this software is strictly not allowed.
// // Copy of this software can be obtained from unity asset store only.
// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
// // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// // THE SOFTWARE.
using WordsToolkit.Scripts.Enums;
using WordsToolkit.Scripts.Gameplay;
using WordsToolkit.Scripts.System;
namespace WordsToolkit.Scripts.GUI.Buttons.Boosts
{
public class HammerBoostButton : BaseBoostButton
{
protected override void InitializePrice()
{
count = gameSettings.hammerBoostPrice;
UpdatePriceDisplay();
}
protected override void ActivateBoost(bool hideButtons = true)
{
base.ActivateBoost(hideButtons);
if (levelManager != null && !levelManager.hammerMode)
{
levelManager.hammerMode = true;
EventManager.GetEvent<Tile>(EGameEvent.TileSelected).Subscribe(OnTileSelected);
}
}
private void OnTileSelected(Tile obj)
{
DeactivateBoost();
}
protected override void DeactivateBoost()
{
levelManager.hammerMode = false;
EventManager.GetEvent<Tile>(EGameEvent.TileSelected).Unsubscribe(OnTileSelected);
base.DeactivateBoost();
}
}
}