Files
WordConnect/Assets/WordConnectGameToolkit/Scripts/GUI/Buttons/ButtonViewController.cs

88 lines
2.3 KiB
C#

// // ©2015 - 2025 Candy Smith
// // All rights reserved
// // Redistribution of this software is strictly not allowed.
// // Copy of this software can be obtained from unity asset store only.
// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
// // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// // THE SOFTWARE.
using System.Collections.Generic;
namespace WordsToolkit.Scripts.GUI.Buttons
{
public interface IShowable
{
void Show();
}
public interface IHideable
{
void Hide();
void InstantHide();
}
public interface IHideableForWin
{
void HideForWin();
}
public interface IFadeable : IShowable, IHideable{}
public class ButtonViewController
{
private HashSet<IShowable> buttons;
public void RegisterButton(IShowable button)
{
if (buttons == null)
{
buttons = new HashSet<IShowable>();
}
buttons.Add(button);
if (button is IHideable hideable)
{
hideable.Hide();
}
}
public void HideOtherButtons(IShowable except)
{
foreach (var button in buttons)
{
if (!ReferenceEquals(button, except) && button is IHideable hideable)
{
hideable.Hide();
}
}
}
public void ShowButtons()
{
foreach (var button in buttons)
{
button.Show();
}
}
public void HideAllForWin()
{
if (buttons == null) return;
foreach (var button in buttons)
{
if (button is IHideableForWin buttonForWin)
{
buttonForWin.HideForWin();
}
else if(button is IHideable hideable)
{
hideable.Hide();
}
}
}
}
}