Files
WordConnect/Assets/WordConnectGameToolkit/Scripts/GUI/UIManager.cs

166 lines
5.3 KiB
C#

// // ©2015 - 2025 Candy Smith
// // All rights reserved
// // Redistribution of this software is strictly not allowed.
// // Copy of this software can be obtained from unity asset store only.
// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
// // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// // THE SOFTWARE.
using System;
using UnityEngine;
using WordsToolkit.Scripts.Gameplay.Managers;
using WordsToolkit.Scripts.Popups;
using UnityEngine.UI;
using VContainer;
using WordsToolkit.Scripts.Enums;
using WordsToolkit.Scripts.GUI.Buttons;
using WordsToolkit.Scripts.Levels;
using WordsToolkit.Scripts.Settings;
using WordsToolkit.Scripts.System;
namespace WordsToolkit.Scripts.GUI
{
public class UIManager : MonoBehaviour
{
[Inject]
private MenuManager menuManager;
[Inject]
private IObjectResolver resolver;
[Inject]
private GameSettings gameSettings;
[Inject]
private FieldManager fieldManager;
public ButtonPopup[] buttonsToOpenPopups;
[SerializeField] private CustomButton openRandomTileButton;
[SerializeField] private CustomButton openSelectedTileButton;
[SerializeField] private CustomButton giftButton;
[SerializeField] private TimerDisplay timerDisplay;
private LevelManager levelManager;
private const string GIFT_BUTTON_SHOWN_KEY = "GiftButtonShown";
private void Awake()
{
foreach (var buttonPopup in buttonsToOpenPopups)
{
resolver.Inject(buttonPopup);
buttonPopup.Init();
}
// Initialize gift button visibility
if (giftButton != null)
{
giftButton.gameObject.SetActive(false);
}
}
private void SaveGiftButtonState(bool shown)
{
PlayerPrefs.SetInt(GIFT_BUTTON_SHOWN_KEY, shown ? 1 : 0);
PlayerPrefs.Save();
}
private bool LoadGiftButtonState()
{
return PlayerPrefs.GetInt(GIFT_BUTTON_SHOWN_KEY, 0) == 1;
}
private void UpdateGiftButtonVisibility(bool hasSpecialItems)
{
if (giftButton != null)
{
bool shouldShow = hasSpecialItems || LoadGiftButtonState();
giftButton.gameObject.SetActive(shouldShow);
if (shouldShow)
{
SaveGiftButtonState(true);
}
}
}
private void OnEnable()
{
EventManager.GetEvent<Level>(EGameEvent.LevelLoaded).Subscribe(OnLevelLoaded);
EventManager.OnGameStateChanged += HandleGameStateChange;
if (fieldManager != null && giftButton != null)
{
UpdateGiftButtonVisibility(fieldManager.HasSpecialItems());
}
}
private void OnDisable()
{
EventManager.GetEvent<Level>(EGameEvent.LevelLoaded).Unsubscribe(OnLevelLoaded);
EventManager.OnGameStateChanged -= HandleGameStateChange;
}
private void OnLevelLoaded(Level obj)
{
foreach (var boost in gameSettings.boostLevels)
{
if(openRandomTileButton.CompareTag(boost.tag))
{
openRandomTileButton.gameObject.SetActive(boost.level <= obj.number);
}
if(openSelectedTileButton.CompareTag(boost.tag))
{
openSelectedTileButton.gameObject.SetActive(boost.level <= obj.number);
}
}
// Check for special items and update gift button visibility
if (giftButton != null)
{
UpdateGiftButtonVisibility(fieldManager.HasSpecialItems());
}
}
private void HandleGameStateChange(EGameState newState)
{
UpdateButtonInteractability(newState);
}
private void UpdateButtonInteractability(EGameState gameState)
{
if (buttonsToOpenPopups == null) return;
bool isInteractable = gameState == EGameState.Playing;
foreach (var buttonPopup in buttonsToOpenPopups)
{
if (buttonPopup.button != null)
{
buttonPopup.button.interactable = isInteractable;
}
}
}
}
[Serializable]
public class ButtonPopup
{
public CustomButton button;
public Popup popupRef;
public Button.ButtonClickedEvent onClick => button.onClick;
[Inject]
private MenuManager menuManager;
public void Init()
{
button?.onClick.AddListener(() =>
{
if (popupRef)
{
this.menuManager.ShowPopup(popupRef);
}
});
}
}
}