Files
WordConnect/Assets/WordConnectGameToolkit/Scripts/Popups/AudioSettingsUI.cs

78 lines
2.4 KiB
C#

// // ©2015 - 2025 Candy Smith
// // All rights reserved
// // Redistribution of this software is strictly not allowed.
// // Copy of this software can be obtained from unity asset store only.
// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
// // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// // THE SOFTWARE.
using UnityEngine;
using UnityEngine.Audio;
using UnityEngine.UI;
using WordsToolkit.Scripts.Audio;
namespace WordsToolkit.Scripts.Popups
{
public class AudioSettingsUI : MonoBehaviour
{
[SerializeField]
private Slider musicButton;
[SerializeField]
private Slider soundButton;
[SerializeField]
private AudioMixer mixer;
[SerializeField]
private string musicParameter = "musicVolume";
[SerializeField]
private string soundParameter = "soundVolume";
private void Start()
{
musicButton.onValueChanged.AddListener(ToggleMusic);
soundButton.onValueChanged.AddListener(ToggleSound);
OnEnable();
}
private void OnEnable()
{
UpdateButtonState("Music", musicParameter);
UpdateButtonState("Sound", soundParameter);
}
private void UpdateButtonState(string playerPrefKey, string volumeParameter)
{
var enabledState = PlayerPrefs.GetInt(playerPrefKey, 1) != 0f;
float volumeValue = enabledState ? 0 : -80;
mixer.SetFloat(volumeParameter, volumeValue);
if (playerPrefKey == "Sound")
{
soundButton.value = enabledState ? 1 : 0;
}
else
{
musicButton.value = enabledState ? 1 : 0;
}
}
private void ToggleMusic(float arg0)
{
PlayerPrefs.SetInt("Music", (int)arg0);
OnEnable();
}
private void ToggleSound(float arg0)
{
PlayerPrefs.SetInt("Sound", (int)arg0);
OnEnable();
}
}
}