38 lines
1.3 KiB
C#
38 lines
1.3 KiB
C#
// // ©2015 - 2025 Candy Smith
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// // All rights reserved
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// // Redistribution of this software is strictly not allowed.
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// // Copy of this software can be obtained from unity asset store only.
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// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
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// // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// // THE SOFTWARE.
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using UnityEngine.SceneManagement;
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using WordsToolkit.Scripts.Audio;
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namespace WordsToolkit.Scripts.Popups
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{
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public class PopupWithCurrencyLabel : Popup
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{
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private UIPanel _panel;
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public override void AfterShowAnimation()
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{
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_panel = FindObjectOfType<UIPanel>(true);
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_panel?.gameObject.SetActive(true);
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base.AfterShowAnimation();
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}
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public override void Close()
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{
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base.Close();
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if (SceneManager.GetActiveScene().name != "main")
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{
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_panel?.gameObject.SetActive(false);
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}
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}
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}
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} |