Files
WordConnect/Assets/WordConnectGameToolkit/Scripts/Popups/Reward/RewardedButtonHandler.cs
2025-11-08 19:04:38 +08:00

58 lines
1.8 KiB
C#

// // ©2015 - 2025 Candy Smith
// // All rights reserved
// // Redistribution of this software is strictly not allowed.
// // Copy of this software can be obtained from unity asset store only.
// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
// // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// // THE SOFTWARE.
using UnityEngine;
using UnityEngine.Events;
using VContainer;
using WordsToolkit.Scripts.GUI;
using WordsToolkit.Scripts.GUI.Buttons;
using WordsToolkit.Scripts.Services;
using WordsToolkit.Scripts.Services.Ads.AdUnits;
namespace WordsToolkit.Scripts.Popups.Reward
{
public class RewardedButtonHandler : MonoBehaviour
{
[SerializeField]
public AdReference adReference;
[SerializeField]
private CustomButton rewardedButton;
[SerializeField]
public UnityEvent onRewardedAdComplete;
[SerializeField]
private UnityEvent onRewardedShow;
[Inject]
private IAdsManager adsManager;
private void Awake()
{
rewardedButton?.onClick.AddListener(ShowRewardedAd);
}
public void ShowRewardedAd()
{
if (adsManager.IsRewardedAvailable(adReference))
{
onRewardedShow?.Invoke();
adsManager.ShowAdByType(adReference, _ => onRewardedAdComplete?.Invoke());
}
else
{
Debug.Log("Rewarded ad is not available");
}
}
}
}