66 lines
2.3 KiB
C#
66 lines
2.3 KiB
C#
// // ©2015 - 2025 Candy Smith
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// // All rights reserved
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// // Redistribution of this software is strictly not allowed.
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// // Copy of this software can be obtained from unity asset store only.
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// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
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// // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// // THE SOFTWARE.
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using UnityEngine;
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using UnityEngine.InputSystem;
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using WordsToolkit.Scripts.Levels;
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namespace WordsToolkit.Scripts.Settings
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{
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public class DebugSettings : SettingsBase
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{
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[Header("Debug hotkeys")]
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public bool enableHotkeys = true;
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[Tooltip("press to win")]
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public Key Win = Key.W;
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[Tooltip("press to lose")]
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public Key Lose = Key.L;
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[Tooltip("android's back button")]
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public Key Back = Key.Escape;
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[Tooltip("press to restart level")]
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public Key Restart = Key.R;
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[Tooltip("press to simulate duplicate word")]
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public Key SimulateDuplicate = Key.D;
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[Header("")]
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[Tooltip("Test language code, only for editor (e.g., 'en', 'fr', 'es')")]
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[HideInInspector] // Hidden because we use custom editor dropdown
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public string TestLanguageCode = "en";
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/// <summary>
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/// Validates if the TestLanguageCode exists in the provided LanguageConfiguration
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/// </summary>
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public bool IsValidTestLanguage(LanguageConfiguration config)
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{
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if (config == null || string.IsNullOrEmpty(TestLanguageCode))
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return false;
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return config.GetLanguageInfo(TestLanguageCode) != null;
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}
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/// <summary>
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/// Gets a valid test language code, falling back to default if current one is invalid
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/// </summary>
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public string GetValidTestLanguageCode(LanguageConfiguration config)
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{
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if (IsValidTestLanguage(config))
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return TestLanguageCode;
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return config?.defaultLanguage ?? "en";
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}
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}
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} |