Files
WordConnect/Assets/WordConnectGameToolkit/Scripts/Settings/DebugSettings.cs
2025-10-17 10:59:23 +08:00

66 lines
2.3 KiB
C#

// // ©2015 - 2025 Candy Smith
// // All rights reserved
// // Redistribution of this software is strictly not allowed.
// // Copy of this software can be obtained from unity asset store only.
// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
// // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// // THE SOFTWARE.
using UnityEngine;
using UnityEngine.InputSystem;
using WordsToolkit.Scripts.Levels;
namespace WordsToolkit.Scripts.Settings
{
public class DebugSettings : SettingsBase
{
[Header("Debug hotkeys")]
public bool enableHotkeys = true;
[Tooltip("press to win")]
public Key Win = Key.W;
[Tooltip("press to lose")]
public Key Lose = Key.L;
[Tooltip("android's back button")]
public Key Back = Key.Escape;
[Tooltip("press to restart level")]
public Key Restart = Key.R;
[Tooltip("press to simulate duplicate word")]
public Key SimulateDuplicate = Key.D;
[Header("")]
[Tooltip("Test language code, only for editor (e.g., 'en', 'fr', 'es')")]
[HideInInspector] // Hidden because we use custom editor dropdown
public string TestLanguageCode = "en";
/// <summary>
/// Validates if the TestLanguageCode exists in the provided LanguageConfiguration
/// </summary>
public bool IsValidTestLanguage(LanguageConfiguration config)
{
if (config == null || string.IsNullOrEmpty(TestLanguageCode))
return false;
return config.GetLanguageInfo(TestLanguageCode) != null;
}
/// <summary>
/// Gets a valid test language code, falling back to default if current one is invalid
/// </summary>
public string GetValidTestLanguageCode(LanguageConfiguration config)
{
if (IsValidTestLanguage(config))
return TestLanguageCode;
return config?.defaultLanguage ?? "en";
}
}
}