Files
WordConnect/Assets/WordConnectGameToolkit/Scripts/Editor/EditorMenu.cs

167 lines
6.8 KiB
C#

// // ©2015 - 2025 Candy Smith
// // All rights reserved
// // Redistribution of this software is strictly not allowed.
// // Copy of this software can be obtained from unity asset store only.
// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
// // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// // THE SOFTWARE.
using UnityEditor;
using UnityEditor.SceneManagement;
using UnityEngine;
using WordsToolkit.Scripts.Gameplay.Managers;
using WordsToolkit.Scripts.System;
namespace WordsToolkit.Scripts.Editor
{
public static class EditorMenu
{
public static string WordConnect = "WordConnect";
private static string WordConnectPath = "Assets/WordConnectGameToolkit";
[MenuItem( nameof(WordConnect) + "/Settings/Shop settings")]
public static void IAPProducts()
{
Selection.activeObject = AssetDatabase.LoadMainAssetAtPath(WordConnectPath + "/Resources/Settings/CoinsShopSettings.asset");
}
[MenuItem( nameof(WordConnect) + "/Settings/Ads settings")]
public static void AdsSettings()
{
Selection.activeObject = AssetDatabase.LoadMainAssetAtPath(WordConnectPath + "/Resources/Settings/AdsSettings.asset");
}
//DailyBonusSettings
[MenuItem( nameof(WordConnect) + "/Settings/Daily bonus settings")]
public static void DailyBonusSettings()
{
Selection.activeObject = AssetDatabase.LoadMainAssetAtPath(WordConnectPath + "/Resources/Settings/DailyBonusSettings.asset");
}
//GameSettings
[MenuItem( nameof(WordConnect) + "/Settings/Game settings")]
public static void GameSettings()
{
Selection.activeObject = AssetDatabase.LoadMainAssetAtPath(WordConnectPath + "/Resources/Settings/GameSettings.asset");
}
//SpinSettings
[MenuItem( nameof(WordConnect) + "/Settings/Spin settings")]
public static void SpinSettings()
{
Selection.activeObject = AssetDatabase.LoadMainAssetAtPath(WordConnectPath + "/Resources/Settings/SpinSettings.asset");
}
//DebugSettings
[MenuItem( nameof(WordConnect) + "/Settings/Debug settings")]
public static void DebugSettings()
{
Selection.activeObject = AssetDatabase.LoadMainAssetAtPath(WordConnectPath + "/Resources/Settings/DebugSettings.asset");
}
[MenuItem( nameof(WordConnect) + "/Settings/Crossword config")]
public static void CrosswordConfig()
{
Selection.activeObject = AssetDatabase.LoadMainAssetAtPath(WordConnectPath + "/Resources/Settings/CrosswordConfig.asset");
}
[MenuItem( nameof(WordConnect) + "/Settings/Tutorial settings")]
public static void TutorialSettings()
{
Selection.activeObject = AssetDatabase.LoadMainAssetAtPath(WordConnectPath + "/Resources/Settings/TutorialSettings.asset");
}
[MenuItem( nameof(WordConnect) + "/Settings/Language configuration")]
public static void LanguageConfiguration()
{
Selection.activeObject = AssetDatabase.LoadMainAssetAtPath(WordConnectPath + "/Resources/Settings/LanguageConfiguration.asset");
}
[MenuItem( nameof(WordConnect) + "/Settings/Gift settings")]
public static void GiftSettings()
{
Selection.activeObject = AssetDatabase.LoadMainAssetAtPath(WordConnectPath + "/Resources/Settings/GiftSettings.asset");
}
[MenuItem( nameof(WordConnect) + "/Scenes/Main scene &1", priority = 0)]
public static void MainScene()
{
EditorSceneManager.OpenScene(WordConnectPath + "/Scenes/main.unity");
var stateManager = Object.FindObjectOfType<StateManager>();
if (stateManager != null)
{
stateManager.CurrentState = EScreenStates.MainMenu;
}
EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene());
}
[MenuItem( nameof(WordConnect) + "/Scenes/Game scene &2")]
public static void GameScene()
{
var stateManager = Object.FindObjectOfType<StateManager>();
stateManager.CurrentState = EScreenStates.Game;
EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene());
}
[MenuItem( nameof(WordConnect) + "/Editor/Tile editor", priority = 1)]
public static void ColorEditor()
{
string folderPath = WordConnectPath + "/Resources/ColorsTile";
// Get all tile assets in the folder
string[] guids = AssetDatabase.FindAssets("t:Object", new[] { folderPath });
if (guids.Length == 0)
{
Debug.LogWarning($"No tile assets found in: {folderPath}");
return;
}
// Select a random tile asset
string randomGuid = guids[Random.Range(0, guids.Length)];
string assetPath = AssetDatabase.GUIDToAssetPath(randomGuid);
var tileAsset = AssetDatabase.LoadAssetAtPath<Object>(assetPath);
// Select and ping the tile asset in the Project window
Selection.activeObject = tileAsset;
EditorGUIUtility.PingObject(tileAsset);
}
[MenuItem( nameof(WordConnect) + "/Documentation/Main", priority = 2)]
public static void MainDoc()
{
Application.OpenURL("https://candy-smith.gitbook.io/main");
}
[MenuItem( nameof(WordConnect) + "/Documentation/ADS/Setup ads")]
public static void UnityadsDoc()
{
Application.OpenURL("https://candy-smith.gitbook.io/bubble-shooter-toolkit/tutorials/ads-setup/");
}
[MenuItem( nameof(WordConnect) + "/Documentation/Unity IAP (in-apps)")]
public static void Inapp()
{
Application.OpenURL("https://candy-smith.gitbook.io/main/block-puzzle-game-toolkit/setting-up-in-app-purchase-products");
}
[MenuItem( nameof(WordConnect) + "/NLP/Training Language Model")]
public static void TrainingModel()
{
Application.OpenURL("https://colab.research.google.com/drive/199zNcB3FPfnrD6E7OiwmwCcf27jMnY1b?usp=sharing");
}
[MenuItem( nameof(WordConnect) + "/Reset PlayerPrefs &e")]
private static void ResetPlayerPrefs()
{
GameDataManager.ClearALlData();
PlayerPrefs.DeleteKey("GameState");
Debug.Log("PlayerPrefs are reset");
}
}
}