59 lines
1.9 KiB
C#
59 lines
1.9 KiB
C#
// // ©2015 - 2025 Candy Smith
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// // All rights reserved
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// // Redistribution of this software is strictly not allowed.
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// // Copy of this software can be obtained from unity asset store only.
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// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
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// // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// // THE SOFTWARE.
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using System;
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using UnityEngine;
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using UnityEngine.Serialization;
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namespace WordsToolkit.Scripts.Settings
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{
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public class GameSettings : SettingsBase
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{
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[Header("On start")]
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public int coins = 200;
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public int gems = 10;
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[Header("Monetization")]
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public bool enableAds = true;
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public bool enableInApps = true;
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public bool enableLuckySpin = true;
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[Header("GDPR settings")]
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public string privacyPolicyUrl;
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[Header("Continue time settings")]
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public int continuePrice = 15;
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public float continueTime = 15;
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[FormerlySerializedAs("gemsPerExtraWord")]
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[Tooltip("Gems awarded per extra word found")]
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public int gemsForExtraWords = 5;
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[Tooltip("Gems awarded when consuming a gift")]
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public int gemsForGift = 10;
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[Header("Boost settings")]
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public int hammerBoostPrice = 200;
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public int hintBoostPrice = 200;
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public int countOfBoostsToBuy = 3;
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[Header("Boost button available from levels")]
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public BoostLevel[] boostLevels;
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}
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[Serializable]
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public class BoostLevel
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{
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[TagFieldUI]
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public string tag;
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public int level;
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}
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} |