modify files
This commit is contained in:
@ -40,6 +40,7 @@ struct AllTabView: View {
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WordPuzzleView()
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.tabItem {
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Image(systemName: "timer.circle")
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//Image(systemName: "rectangle.3.group")
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Text("Puzzel")
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}
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.tag(3)
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112
AIGrammar/Models/PuzzleGenerator.swift
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112
AIGrammar/Models/PuzzleGenerator.swift
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@ -0,0 +1,112 @@
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//
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// PuzzleGenerator.swift
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// AIGrammar
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//
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// Created by oscar on 2025/7/21.
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//
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import Foundation
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import SwiftUI
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class PuzzleGenerator {
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private(set) var validationWords: Set<String> = []
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private(set) var puzzleWords: [String] = []
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init() {
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//loadValidationWords()
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//loadPuzzleWords()
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validationWords = Set(loadWords(from: "wordlist"))
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puzzleWords = loadWords(from: "puzzle")
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}
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/// 通用加载逻辑
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private func loadWords(from fileName: String) -> [String] {
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if let url = Bundle.main.url(forResource: fileName, withExtension: "txt") {
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do {
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let content = try String(contentsOf: url)
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let words = content
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.components(separatedBy: .newlines)
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.map { $0.trimmingCharacters(in: .whitespacesAndNewlines).uppercased() }
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.filter { !$0.isEmpty }
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logger.info("Loaded \(words.count) words from \(fileName).txt")
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return words
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} catch {
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logger.warning("Failed to load \(fileName).txt: \(error)")
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}
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} else {
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logger.warning("\(fileName).txt not found!")
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}
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return []
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}
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/// 加载验证单词库
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private func loadValidationWords() {
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if let url = Bundle.main.url(forResource: "wordlist", withExtension: "txt") {
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do {
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let content = try String(contentsOf: url)
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validationWords = Set(content
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.components(separatedBy: .newlines)
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.map { $0.trimmingCharacters(in: .whitespacesAndNewlines).uppercased() }
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.filter { !$0.isEmpty })
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logger.info("Loaded validation words: \(validationWords.count)")
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} catch {
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logger.warning("Failed to load wordlist.txt: \(error)")
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}
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}
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}
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/// 加载出题单词库
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private func loadPuzzleWords() {
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if let url = Bundle.main.url(forResource: "puzzle", withExtension: "txt") {
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do {
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let content = try String(contentsOf: url)
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puzzleWords = content
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.components(separatedBy: .newlines)
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.map { $0.trimmingCharacters(in: .whitespacesAndNewlines).uppercased() }
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.filter { !$0.isEmpty }
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logger.info("Loaded puzzle words: \(puzzleWords.count)")
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} catch {
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logger.warning("Failed to load puzzle.txt: \(error)")
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}
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}
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}
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/// 随机生成一套题目
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func generatePuzzle() -> (Set<String>, [[String]]) {
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var chosenWords: Set<String> = []
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var uniqueLetters: Set<Character> = []
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while (uniqueLetters.count < 16 && chosenWords.count < 6) || chosenWords.count < 4 {
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if let word = puzzleWords.randomElement() {
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chosenWords.insert(word)
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uniqueLetters.formUnion(word)
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}
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}
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// 保证16个不同字母
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var selectedLetters = Array(uniqueLetters)
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let alphabet = Array("ABCDEFGHIJKLMNOPQRSTUVWXYZ")
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while selectedLetters.count < 16 {
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let randomLetter = alphabet.randomElement()!
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if !selectedLetters.contains(randomLetter) {
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selectedLetters.append(randomLetter)
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}
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}
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let shuffledLetters = selectedLetters.shuffled()
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var letters: [[String]] = Array(repeating: Array(repeating: "", count: 4), count: 4)
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for i in 0..<4 {
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for j in 0..<4 {
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letters[i][j] = String(shuffledLetters[i * 4 + j])
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}
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}
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return (chosenWords, letters)
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}
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/// 校验用户提交的单词
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func validate(word: String) -> Bool {
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validationWords.contains(word.uppercased())
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}
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}
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35774
AIGrammar/Resources/wordlist.txt
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35774
AIGrammar/Resources/wordlist.txt
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File diff suppressed because it is too large
Load Diff
@ -1,153 +0,0 @@
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//
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// WordPuzzleView.swift
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// AIGrammar
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//
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// Created by oscar on 2025/7/16.
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//
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import SwiftUI
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import AVFoundation
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struct WordPuzzleGameView: View {
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@State private var letters: [[String]] = []
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@State private var selectedLetters: [(Int, Int)] = []
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@State private var foundWords: [String] = []
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@State private var score: Int = 0
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@State private var remainingTime = 60
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@State private var isGameOver = false
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@GestureState private var dragLocation: CGPoint? = nil
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@State private var audioPlayer: AVAudioPlayer?
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let validWords = ["WORD", "GAME", "PUZZLE", "MET", "ME", "GO"]
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let gridSize = 4
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let timer = Timer.publish(every: 1, on: .main, in: .common).autoconnect()
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init() {
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var chars = Array("WORDPUZZLEGAMETO").map { String($0) }
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chars.shuffle()
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_letters = State(initialValue: stride(from: 0, to: chars.count, by: gridSize).map {
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Array(chars[$0..<$0+gridSize])
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})
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}
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var body: some View {
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VStack {
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Text("Time: \(remainingTime)s Score: \(score)")
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.font(.headline)
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if isGameOver {
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Text("Game Over!")
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.font(.largeTitle)
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.foregroundColor(.red)
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} else {
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VStack(spacing: 4) {
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ForEach(0..<gridSize, id: \.self) { row in
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HStack(spacing: 4) {
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ForEach(0..<gridSize, id: \.self) { col in
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Text(letters[row][col])
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.font(.title)
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.frame(width: 50, height: 50)
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.background(
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selectedLetters.contains(where: { $0 == (row, col) }) ?
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Color.blue.opacity(0.7) : Color.gray.opacity(0.2)
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)
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.cornerRadius(8)
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.onTapGesture {
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handleSelect(row: row, col: col)
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}
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}
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}
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}
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}
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.gesture(
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DragGesture()
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.updating($dragLocation) { value, state, _ in
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state = value.location
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selectLetter(at: value.location)
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}
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.onEnded { _ in
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submitWord()
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}
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)
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}
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ScrollView(.horizontal) {
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HStack {
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ForEach(foundWords, id: \.self) { word in
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Text(word)
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.padding(6)
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.background(Color.green.opacity(0.3))
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.cornerRadius(6)
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}
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}
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.padding()
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}
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}
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.padding()
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.onReceive(timer) { _ in
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guard !isGameOver else { return }
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if remainingTime > 0 {
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remainingTime -= 1
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} else {
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isGameOver = true
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timer.upstream.connect().cancel()
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}
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}
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}
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/// 点击选择
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private func handleSelect(row: Int, col: Int) {
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if !selectedLetters.contains(where: { $0 == (row, col) }) {
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selectedLetters.append((row, col))
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}
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}
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/// 拖动选择
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private func selectLetter(at point: CGPoint?) {
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guard let point = point else { return }
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for row in 0..<gridSize {
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for col in 0..<gridSize {
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let cellSize: CGFloat = 50 + 4
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let cellOrigin = CGPoint(x: CGFloat(col) * cellSize + 20,
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y: CGFloat(row) * cellSize + 120)
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let cellRect = CGRect(origin: cellOrigin, size: CGSize(width: 50, height: 50))
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if cellRect.contains(point) {
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if !selectedLetters.contains(where: { $0 == (row, col) }) {
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selectedLetters.append((row, col))
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}
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}
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}
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}
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}
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/// 提交选中的单词
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private func submitWord() {
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let word = selectedLetters.map { letters[$0.0][$0.1] }.joined()
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if validWords.contains(word) && !foundWords.contains(word) {
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foundWords.append(word)
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score += word.count * 10
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playSound(named: "success")
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} else {
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playSound(named: "fail")
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}
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selectedLetters.removeAll()
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}
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/// 播放提示音
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private func playSound(named name: String) {
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guard let url = Bundle.main.url(forResource: name, withExtension: "mp3") else { return }
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audioPlayer = try? AVAudioPlayer(contentsOf: url)
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audioPlayer?.play()
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}
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}
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struct WordPuzzleGameView_Previews: PreviewProvider {
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static var previews: some View {
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WordPuzzleGameView()
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}
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}
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#Preview {
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WordPuzzleGameView()
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}
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@ -175,83 +175,31 @@ class WordPuzzleViewModel: ObservableObject {
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@Published var showToast = false
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@Published var toastFlag = false
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@Published var toastMessage = ""
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@Published var toastColor = Color.green
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private var timer: Timer?
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private var allWords: Set<String> = ["WORD", "HAVE", "SWIFT", "CODE"] // 示例字典
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private var wordList: [String] = []
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private var allWords: Set<String> = []
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private var submittedWords: Set<String> = []
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private let generator = PuzzleGenerator()
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init() {
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loadWordList()
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generateNewPuzzle()
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}
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/// 加载本地字典
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private func loadWordList() {
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if let url = Bundle.main.url(forResource: "wordlist", withExtension: "txt") {
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do {
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let content = try String(contentsOf: url)
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wordList = content
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.components(separatedBy: .newlines)
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.map { $0.trimmingCharacters(in: .whitespacesAndNewlines).uppercased() }
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.filter { !$0.isEmpty }
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} catch {
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logger.warning("Failed to load word list: \(error)")
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}
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} else {
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logger.warning("wordlist.txt not found!")
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}
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logger.info("load wordlist. total words: \(wordList.count)")
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}
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/// 生成新的题目
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/// 生成新题
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func generateNewPuzzle() {
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if wordList.isEmpty {
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logger.warning("Word list is empty")
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wordList = ["WORD", "HAVE", "SWIFT", "CODE"] // 给个示例的
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}
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var chosenWords: Set<String> = []
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var uniqueLetters: Set<Character> = []
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while (uniqueLetters.count < 16 && chosenWords.count < 6) || chosenWords.count < 4 {
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if let word = wordList.randomElement() {
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chosenWords.insert(word)
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uniqueLetters.formUnion(word)
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}
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}
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allWords = chosenWords
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// 确保 uniqueLetters ≥ 16
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var selectedLetters = Array(uniqueLetters)
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let alphabet = Array("ABCDEFGHIJKLMNOPQRSTUVWXYZ")
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while selectedLetters.count < 16 {
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let randomLetter = alphabet.randomElement()!
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if !selectedLetters.contains(randomLetter) {
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selectedLetters.append(randomLetter)
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}
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}
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// 打乱
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let shuffledLetters = selectedLetters.shuffled()
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letters = Array(repeating: Array(repeating: "", count: 4), count: 4)
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for i in 0..<4 {
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for j in 0..<4 {
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letters[i][j] = String(shuffledLetters[i * 4 + j])
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}
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}
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let (words, grid) = generator.generatePuzzle()
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allWords = words
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letters = grid
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guessedWords = 0
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selectedPositions.removeAll()
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timeRemaining = 60
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//shuffleCount = 0
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logger.info("New puzzle generated with words: \(allWords) and letters: \(shuffledLetters)")
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submittedWords.removeAll()
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logger.info("New puzzle with words: \(allWords)")
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}
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func startTimer() {
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stopTimer()
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timer = Timer.scheduledTimer(withTimeInterval: 1, repeats: true) { _ in
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@ -275,22 +223,32 @@ class WordPuzzleViewModel: ObservableObject {
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guard !word.isEmpty else { return }
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if timeRemaining <= 0 {
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showToast(message: "Time's up!", succ: false)
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showToast(message: "Time's up! Shuffle for new game.", succ: false)
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return
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}
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if allWords.contains(word) {
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if word.count < 3 {
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showToast(message: "At least three words.", succ: false)
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return
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}
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if submittedWords.contains(word) {
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showToast(message: "Already submitted!", succ: false)
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return
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}
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if generator.validate(word: word) {
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guessedWords += 1
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submittedWords.insert(word) // 记录
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showToast(message: "Correct!", succ: true)
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} else {
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showToast(message: "Please try again", succ: false)
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}
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if guessedWords >= 4 {
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//stopTimer()
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dailyWins += 1
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showToast(message: "Congratulations! \nStart next puzzle...", succ: true)
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generateNewPuzzle() // 新开一局
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showToast(message: "Congratulations! Next puzzle...", succ: true)
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generateNewPuzzle()
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}
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}
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@ -302,14 +260,11 @@ class WordPuzzleViewModel: ObservableObject {
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shuffleCount += 1
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generateNewPuzzle()
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startTimer()
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}
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private func selectedWord() -> String {
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var result = ""
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for pos in selectedPositions {
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result += letters[pos.row][pos.col]
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}
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return result
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selectedPositions.map { letters[$0.row][$0.col] }.joined()
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}
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private func showToast(message: String, succ: Bool) {
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Reference in New Issue
Block a user