Initial commit: Unity WordConnect project

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2025-08-01 19:12:05 +08:00
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// // ©2015 - 2025 Candy Smith
// // All rights reserved
// // Redistribution of this software is strictly not allowed.
// // Copy of this software can be obtained from unity asset store only.
// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
// // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// // THE SOFTWARE.
using System;
using UnityEngine;
using UnityEngine.Serialization;
namespace WordsToolkit.Scripts.Settings
{
public class GameSettings : SettingsBase
{
[Header("On start")]
public int coins = 200;
public int gems = 10;
[Header("Monetization")]
public bool enableAds = true;
public bool enableInApps = true;
public bool enableLuckySpin = true;
[Header("GDPR settings")]
public string privacyPolicyUrl;
[Header("Continue time settings")]
public int continuePrice = 15;
public float continueTime = 15;
[FormerlySerializedAs("gemsPerExtraWord")]
[Tooltip("Gems awarded per extra word found")]
public int gemsForExtraWords = 5;
[Tooltip("Gems awarded when consuming a gift")]
public int gemsForGift = 10;
[Header("Boost settings")]
public int hammerBoostPrice = 200;
public int hintBoostPrice = 200;
public int countOfBoostsToBuy = 3;
[Header("Boost button available from levels")]
public BoostLevel[] boostLevels;
}
[Serializable]
public class BoostLevel
{
[TagFieldUI]
public string tag;
public int level;
}
}