Files
WordConnect/Assets/WordConnectGameToolkit/Scripts/System/FPSCounter.cs

58 lines
1.9 KiB
C#

// // ©2015 - 2025 Candy Smith
// // All rights reserved
// // Redistribution of this software is strictly not allowed.
// // Copy of this software can be obtained from unity asset store only.
// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
// // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// // THE SOFTWARE.
using UnityEngine;
namespace WordsToolkit.Scripts.System
{
public class FPSCounter : MonoBehaviour
{
private readonly float updateInterval = 0.5f;
private float accum;
private int frames;
private float timeLeft;
private float fps;
private readonly GUIStyle textStyle = new();
private void Start()
{
timeLeft = updateInterval;
// Set up the GUI style
textStyle.fontStyle = FontStyle.Bold;
textStyle.normal.textColor = Color.white;
textStyle.fontSize = 24; // Adjust this value to change the text size
}
private void Update()
{
timeLeft -= Time.deltaTime;
accum += Time.timeScale / Time.deltaTime;
frames++;
if (timeLeft <= 0f)
{
fps = accum / frames;
timeLeft = updateInterval;
accum = 0f;
frames = 0;
}
}
private void OnGUI()
{
// Display FPS in the top-left corner
UnityEngine.GUI.Label(new Rect(10, 10, 100, 30), "FPS: " + fps.ToString("F2"), textStyle);
}
}
}